> For the complete documentation index, see [llms.txt](https://docs.switchboard.studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-import/vehicle-setup-sockets.md).

# Vehicle Setup - Sockets

Once your assets are imported you might want to add sockets for assisting on positioning things like the UI, pivots and interaction elements. On static meshes this can be done in your DCC, or adjusted after import in engine. For more information see the [sockets page on the Unreal Engine Wiki](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/Types/StaticMeshes/HowTo/Sockets/)

The hatchback meshes come with sockets already positioned in Maya

In the Unreal 5 branch the vehicles have various sockets applied to static meshes


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