Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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  4. Vehicle Setup - Import

Vehicle Setup - Sockets

Adding asset locations to assist in positioning things like doors.

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Last updated 2 years ago

Once your assets are imported you might want to add sockets for assisting on positioning things like the UI, pivots and interaction elements. On static meshes this can be done in your DCC, or adjusted after import in engine. For more information see the

The hatchback meshes come with sockets already positioned in Maya

In the Unreal 5 branch the vehicles have various sockets applied to static meshes

sockets page on the Unreal Engine Wiki