Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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  1. Guides
  2. FIRST PERSON VEHICLE INTERACTION SYSTEM
  3. At a Glance

Vehicles

A brief rundown of how the vehicles work

PreviousWorld Space User InterfaceNextVehicles

Last updated 2 years ago

The vehicle blueprints are located under

VehicleVarietyAdv -> Blueprints -> Vehicles

Each vehicle has its own respective folder containing various configs such as Torque Curves, Slipgraphs and Animation Blueprints.

Vehicles are by far the most complex and difficult system in the whole pack. Although they combine elements from the UI & First person systems the vehicles are in themselves their own unique system with multiple small adjustments that are required in order to have them function correctly. You can find a more in depth overview of the vehicles and how to implement your own from scratch in the "Vehicles" guide. This page functions as an overview of the features.