Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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Vehicles

A guide for implementing your own vehicles

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Last updated 2 years ago

These pages will go through the steps required to implement your vehicles to our system.

FOLLOW THIS GUIDE IN THE ENGINE YOU ARE WORKING IN, CONVERTING FROM UNREAL 4 TO UNREAL 5 IS AN ANNOYING PROCESS DUE TO THE SWITCH FROM PHYSX TO CHAOS. IF YOU STILL NEED TO CONVERT YOUR ASSETS, FOLLOW THE GUIDE UNDER

This guide is written in UE4 - the only differences are highlighted under

Resources:

The example vehicle provided is not for commercial use and is purely for demonstration purposes.

Feel free to use it in any non-commercial project within Unreal.

UNREAL 5 CONVERSION
Vehicle Asset Setup - Config Adjustment (UE5)
Our Vehicle Rig
Demonstration Hatchback (Rigged)
The demonstration vehicle we'll be using for this tutorial