# Vehicles

These pages will go through the steps required to implement your vehicles to our system.

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FOLLOW THIS GUIDE IN THE ENGINE YOU ARE WORKING IN, CONVERTING FROM UNREAL 4 TO UNREAL 5 IS AN ANNOYING PROCESS DUE TO THE SWITCH FROM PHYSX TO CHAOS. IF YOU STILL NEED TO CONVERT YOUR ASSETS, FOLLOW THE GUIDE UNDER [UNREAL 5 CONVERSION](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/unreal-5-conversion)

This guide is written in UE4 - the only differences are highlighted under [Vehicle Asset Setup - Config Adjustment (UE5)](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-config-asset-adjustment-ue5)
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Resources:

* [Our Vehicle Rig](https://drive.google.com/file/d/1-fXAPqHppAxd5MPEJMz1lsexWPDn7qY5/view?usp=sharing)
* [Demonstration Hatchback (Rigged)](https://drive.google.com/file/d/1oZX02v2kMJzAdPxizEGpZy8B2N2tV_SC/view?usp=sharing)

![The demonstration vehicle we'll be using for this tutorial](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2FlKevTkzyqtmeTjY56n2p%2FNissan01.jpg?alt=media\&token=a5b8f63a-594d-48ef-a430-2afbfdac71fe)

The example vehicle provided is not for commercial use and is purely for demonstration purposes.

Feel free to use it in any non-commercial project within Unreal.
