> For the complete documentation index, see [llms.txt](https://docs.switchboard.studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles.md).

# Vehicles

These pages will go through the steps required to implement your vehicles to our system.

{% hint style="info" %}
FOLLOW THIS GUIDE IN THE ENGINE YOU ARE WORKING IN, CONVERTING FROM UNREAL 4 TO UNREAL 5 IS AN ANNOYING PROCESS DUE TO THE SWITCH FROM PHYSX TO CHAOS. IF YOU STILL NEED TO CONVERT YOUR ASSETS, FOLLOW THE GUIDE UNDER [UNREAL 5 CONVERSION](/guides/first-person-vehicle-interaction-system/vehicles/unreal-5-conversion.md)

This guide is written in UE4 - the only differences are highlighted under [Vehicle Asset Setup - Config Adjustment (UE5)](/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-config-asset-adjustment-ue5.md)
{% endhint %}

Resources:

* [Our Vehicle Rig](https://drive.google.com/file/d/1-fXAPqHppAxd5MPEJMz1lsexWPDn7qY5/view?usp=sharing)
* [Demonstration Hatchback (Rigged)](https://drive.google.com/file/d/1oZX02v2kMJzAdPxizEGpZy8B2N2tV_SC/view?usp=sharing)

![The demonstration vehicle we'll be using for this tutorial](/files/0piYwRR0TMedCJjS29Nm)

The example vehicle provided is not for commercial use and is purely for demonstration purposes.

Feel free to use it in any non-commercial project within Unreal.
