# OpenXR

This is a quick tutorial on how get up and running using the OpenXR template in UE4 and UE5.

​NOTE: If you're using UE5 then follow this tutorial in UE4. 27 then upgrade the project to UE5. A native UE5 tutorial will come shortly!

Import Essential Hands into the OpenXR template project.

![](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2FWj0sGU4JLtBs7ddfB7bt%2Fimport.png?alt=media\&token=66d75550-b2b5-4a2b-a364-791eddac192f)

Replace the VR Template VRPawn reference with the one provided.

![](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2FAljWo2qY9ysONChT2YmB%2Freplace.png?alt=media\&token=01065516-7587-4968-be69-2f5d3297ef67)

**If prompted** replace Anim BP skeleton. The animations in the animation folder might also need the skeleton replaced if prompted.

![](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2FYHVNtnJkh2TdXh41BexO%2Fchooseskeleton.png?alt=media\&token=cf7e023a-54f2-461f-8597-c91879d73b82)

If you find the hands are in an awkward position move hands into place that's more fitting.

![](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2Fp9leTaJCG8jQ1vTANFUi%2Fmovehands.PNG?alt=media\&token=9d56698b-fb74-4207-80b3-fb719b08735b)

Now you can change skeletal mesh to whichever hand you want!

![](https://2320489175-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2QngA3F8bJDdn2Zx0nBz%2Fuploads%2FKNzFNkSOasDal1WGnpiX%2Fmeshchange.PNG?alt=media\&token=aa6d0a10-26a3-42a0-b038-34f2bfc2a56d)

Done!
