Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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  1. ESSENTIAL VR HANDS COLLECTION
  2. Integration
  3. Unity

SteamVR

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Last updated 2 years ago

  1. Install URP

  2. Install Shader graph

  3. Generate Shader includes and Upgrade materials to URP

  4. Import SteamVR

  5. Add the Steam VR Behaviour Skeleton component to the hand

  6. Drag replace skeleton root with the root of your hand

  7. Set input source to right or left hand