> For the complete documentation index, see [llms.txt](https://docs.switchboard.studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.switchboard.studio/essential-vr-hands-collection/integration/unreal/steamvr.md).

# SteamVR

**NOTE: It is possible this does not work as intended in UE5 as the latest SteamVR plugin is UE4.27**

Open the SteamVR Input Plugin **in 4.27 not 4.24**

<https://www.unrealengine.com/marketplace/en-US/product/steamvr-input-for-unreal?sessionInvalidated=true>

Delete the skeletons and replace the references with the original SteamVR skeletons&#x20;

![](/files/rc6SbLluxQkEFnNWMVip)

Delete the blueprint and animation blueprint in the EssentialHands/Blueprints/OpenXRTemplate folder

![](/files/VvKN5CpFhMR7UmwXBeHg)

Replace the hands in the SteamVR VR Pawn (either in level or in blueprint)

![](/files/1dVWzwDPMBlWjabOGcAn)

Done!
