Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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  1. ESSENTIAL VR HANDS COLLECTION
  2. Integration
  3. Unreal

SteamVR

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Last updated 2 years ago

NOTE: It is possible this does not work as intended in UE5 as the latest SteamVR plugin is UE4.27

Open the SteamVR Input Plugin in 4.27 not 4.24

Delete the skeletons and replace the references with the original SteamVR skeletons

Delete the blueprint and animation blueprint in the EssentialHands/Blueprints/OpenXRTemplate folder

Replace the hands in the SteamVR VR Pawn (either in level or in blueprint)

Done!

https://www.unrealengine.com/marketplace/en-US/product/steamvr-input-for-unreal?sessionInvalidated=true