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NOTE: It is possible this does not work as intended in UE5 as the latest SteamVR plugin is UE4.27
Open the SteamVR Input Plugin in 4.27 not 4.24
Delete the skeletons and replace the references with the original SteamVR skeletons
Delete the blueprint and animation blueprint in the EssentialHands/Blueprints/OpenXRTemplate folder
Replace the hands in the SteamVR VR Pawn (either in level or in blueprint)