Switchboard Studios Documentation
  • DOCUMENTATION
  • Guides
    • FIRST PERSON VEHICLE INTERACTION SYSTEM
      • At a Glance
        • First Person Character Overview
        • World Space User Interface
        • Vehicles
      • Vehicles
        • Vehicle Setup - DCC Tool
        • Vehicle Setup - Import
          • Vehicle Setup - Sockets
        • Vehicle Setup - Config Asset Adjustments (UE4)
        • Vehicle Setup - Config Asset Adjustment (UE5)
        • Vehicle Setup - Vehicle Blueprint
          • Object Positioning
          • UI Elements
          • Extra Elements
        • Unreal 5 Conversion
  • ESSENTIAL VR HANDS COLLECTION
    • Overview
    • Integration
      • Unity
        • OpenXR
        • SteamVR
        • VRIF
        • HurricaneVR
      • Unreal
        • OpenXR
        • SteamVR
  • Environment Breakdowns
    • BYZANTINE CHURCH
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  1. ESSENTIAL VR HANDS COLLECTION
  2. Integration
  3. Unreal

SteamVR

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Last updated 2 years ago

NOTE: It is possible this does not work as intended in UE5 as the latest SteamVR plugin is UE4.27

Open the SteamVR Input Plugin in 4.27 not 4.24

https://www.unrealengine.com/marketplace/en-US/product/steamvr-input-for-unreal?sessionInvalidated=true

Delete the skeletons and replace the references with the original SteamVR skeletons

Delete the blueprint and animation blueprint in the EssentialHands/Blueprints/OpenXRTemplate folder

Replace the hands in the SteamVR VR Pawn (either in level or in blueprint)

Done!