# SteamVR

**NOTE: It is possible this does not work as intended in UE5 as the latest SteamVR plugin is UE4.27**

Open the SteamVR Input Plugin **in 4.27 not 4.24**

<https://www.unrealengine.com/marketplace/en-US/product/steamvr-input-for-unreal?sessionInvalidated=true>

Delete the skeletons and replace the references with the original SteamVR skeletons&#x20;

![](/files/rc6SbLluxQkEFnNWMVip)

Delete the blueprint and animation blueprint in the EssentialHands/Blueprints/OpenXRTemplate folder

![](/files/VvKN5CpFhMR7UmwXBeHg)

Replace the hands in the SteamVR VR Pawn (either in level or in blueprint)

![](/files/1dVWzwDPMBlWjabOGcAn)

Done!


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