> For the complete documentation index, see [llms.txt](https://docs.switchboard.studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.switchboard.studio/guides.md).

# Guides

- [FIRST PERSON VEHICLE INTERACTION SYSTEM](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system.md)
- [At a Glance](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/at-a-glance.md): An overview of the three main components of AVIS
- [First Person Character Overview](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/at-a-glance/first-person-character-overview.md): A brief rundown of the FPS Character
- [World Space User Interface](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/at-a-glance/world-space-user-interface.md): A brief rundown of how the UI elements work
- [Vehicles](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/at-a-glance/vehicles.md): A brief rundown of how the vehicles work
- [Vehicles](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles.md): A guide for implementing your own vehicles
- [Vehicle Setup - DCC Tool](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-dcc-tool.md): Setting up the Vehicle in your selected DCC
- [Vehicle Setup - Import](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-import.md): Setting up your vehicle in Unreal Engine
- [Vehicle Setup - Sockets](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-import/vehicle-setup-sockets.md): Adding asset locations to assist in positioning things like doors.
- [Vehicle Setup - Config Asset Adjustments (UE4)](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-config-asset-adjustments-ue4.md): Setting up your config assets for use in the blueprint
- [Vehicle Setup - Config Asset Adjustment (UE5)](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-config-asset-adjustment-ue5.md): Setting up your config assets for use in the blueprint
- [Vehicle Setup - Vehicle Blueprint](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-vehicle-blueprint.md): Adjusting locations and values within the blueprint to your custom vehicle
- [Object Positioning](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-vehicle-blueprint/object-positioning.md): Adjusting the location of the doors
- [UI Elements](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-vehicle-blueprint/ui-elements.md): Setting up the UI elements using both sockets and manual positioning
- [Extra Elements](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/vehicle-setup-vehicle-blueprint/extra-elements.md): Adding an extra element covered by the generic system
- [Unreal 5 Conversion](https://docs.switchboard.studio/guides/first-person-vehicle-interaction-system/vehicles/unreal-5-conversion.md): If you created these vehicles in Unreal 4, and now require them in UE5 - this guide goes over that process.
